WebSent: Tuesday, May 26, 2009 3:51 PM Subject: Re: [luabind] Pass int64 If the constructor is not explicit (not marked as so below), why not try and change your luabind::constructor<>() to take an int, and let the compiler do its 1 allowed conversion step. At runtime luabind doesn't have the smarts to map a number to __int64 in looking up the ... WebAug 3, 2014 · Luabind docs says: If you want to pass a parameter as a reference, you have to wrap it with the Boost.Ref. Like this: int ret = call_function (L, "fun", boost::ref (val)); But when I'm trying to do this:
Binding classes to Lua — Luabind 0.9.1-370-g72c2ed4 …
WebJan 24, 2012 · LuaBind has a full template-driven system to allow you to call arbitrary Lua functions with whatever objects types you’ve registered with LuaBind with no hassle. Conclusion WebMay 28, 2009 · Sent: Tuesday, May 26, 2009 3:51 PM Subject: Re: [luabind] Pass int64 If the constructor is not explicit (not marked as so below), why not try and change your … double delight with garlic sauce
Re: [luabind] Pass int64 luabind - SourceForge
WebAug 8, 2003 · Download demo project - 503 Kb; Introduction. This article presents a thin wrapper around Lua, see , and Luabind, see , for .NET: with it you can embed a scripting engine with a C, C++ backbone into your .NET applications.. If you are not familiar with Lua and Luabind, a small introductory example is also given below. Web1>luabind/detail/conversion_policies/native_converter.hpp(114): warning C4244: 'Argument': Conversion from 'const unsigned __int64' to 'lua ... WebMar 9, 2012 · As luabind is present as a google google project I was able to browse the code and find which lines are causing the error. They all look like: #elif BOOST_PP_ITERATION_FLAGS () == 1 It seems others have run into this problem and I found this thread that I hope will help you. Share Improve this answer Follow answered … city shanghai